Catabyss
An orange stray cat smells fish, wanders into a demon summoning ritual, and gets dragged to the bottom of hell. Now it has to climb back out — past a wolf that calls itself Death. Stand still and you're silent. Move and it hears you.
This is an early prototype: 3 floors out of a planned 18. I'm looking for
honest feedback more than praise, so if you have 10 minutes, I'd love to
know:
1. When the wolf came close and then moved away — did you feel a spike
of tension and then relief? Or nothing?
2. Did you work out on your own that standing still makes you silent,
or did you only know because the title screen told you?
3. Did it feel fast, or slow and waity?
4. When you got caught, did you always understand why?
| Status | In development |
| Platforms | HTML5 |
| Author | sinhviennamnhat |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Cats, maze, Pixel Art, Stealth |
| AI Disclosure | AI Assisted, Code, Graphics |




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